The environments you’re playing in are highly interactive, and you’ll need to be inventive in order to progress.
This fundamental part of the gameplay is perhaps Half-Life 2‘s most shining quality.
Additionally you’ll be fighting alongside friendlies who follow you into battle.
Since we’re on the subject this is a good time to mention AI.
Beautifully portrayed by the characters and civilians who cross your path.
As you walk your way around City 17 you get a second-hand picture of what’s going on as you overhear conversations and take in the vibe.
I’m not going to go into the storyline of Half-Life 2 for two reasons, firstly it has one, and secondly it’s made up bit by bit as you go along by the characters you come into contact with.
A few of the characters from Half-Life have survived and are your link to what’s going on.
The storyline is, however, a little muddled: it’s always clear what you have to do, but why you have to do it seems to be a spur of the moment decision as events unfold. well the G-Man knows, but as usual he’s not saying.
This is indeed a frightening world to be stranded in.
We leave Gordon at the end of his journey travelling on a train.